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# The Cartographer feature for Forge uses biome id 888.ĬustomBiomes: NetherrackOnlyResources:256, OverlaidNetherrackResources:257, SoulDesert:258, RedDesert:259, OchreDesert:260, NetherMesa:261, QuartzHills:262, QuartzHillsBorder:263, ObsidianPlains:264, ScorchedForest:265, GlowstoneForest:266, LavaRiver:267 # The ids 256-1023 cannot be saved to the map files, so use ReplaceToBiomeName in that biome. # The available ids range from 0 to 1023 and the ids 0-39 and 127-167 are taken by vanilla. # snowfall and mobs to work as in the other biome. # but the server can think it is another biome with the same id. If you don't do this, the client will display the biomes just fine,

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# Due to the way Mojang's loading code works, all biome ids need to be unique # All changes here need a server restart. # This will add two biomes and generate the BiomeConfigs for them. # Example: CustomBiomes:TestBiome1:30,BiomeTest2:31

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# See the settings for your BiomeMode below on how to add them to the world. However, it won't place them in the world automatically. This setting will make Open Terrain Generator # You need to register your custom biomes here. # OldGenerator - Minecraft Beta 1.7.3 biome generator # BeforeGroups - Minecraft 1.0 - 1.6.4 biome generator, only supports the biome groups NormalBiomes and IceBiomes # For old maps two more modes are available: # Default - use default Notch biome generator # OldGenerator - Minecraft Beta 1.7.3-like land generator # Default - use default terrain generator # TerrainTest - generate only terrain without any resources # WriteDisable - doesn't write to the config files, it only reads. # WriteWithoutComments - write config files without help comments # What OpenTerrainGenerator does with the config files.






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